The Basics

Classes and setting up your meter

IMPORTANT!! When setting your class decide carefully. Once set, if you change your class you WILL lose your money and XP and level will reset to 1. You will keep your items in your pouch.
Owners and staff will not refund your coins or XP so decide carefully. If we add a new class you will have to option to have us change it for you, this is the only exception.

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System Classes – there are basic fields that all classes will have access to. Most of the cooking is accessible to all as well.

These are our communities starting classes. As we determine how we all play into this world these classes will likely change and evolve.

  • Adventurer – This is the starting class. It allows access to basic fields and cooking
  • Alchemist – Alchemists will be able to make potions and grow special herbs. They will also work as the system physicians in the beginning.
  • Artisan – Artisans are your dish makers. More roles to this class will be added as we progress
  • Baker – Bakers will cook all things sweet and tasty from breads to cakes and cookies. They will also work as the miller.
  • Blacksmith – Blacksmiths will do all things metal. They, along with carpenters, will be tool makers and miners.
  • Brewer – Brewers will be the go to for all your beer and liquor needs. They will be able to make barrels and also grow those specialty plants for their trade.
  • Butcher – The butcher is your go to for cutting up your meats. They also are the system Herder(animal caretaker).
  • Carpenter – Carpenters will be your word worker. They along with blacksmiths, are the tool makers and miners.
  • Farmer – Farmers have the reigns over most of the crops. They will also, have access to a couple grape types and basic herbs.
  • Fisher – Fishers are self explanatory. They provide fish and seafood to everyone that needs it. They also use the worm fields providing worms for basic/starter fishing.
  • Herbalist – Herbalist will grow herbs both regular and specialty. Some specialty herbs need special care that only herbalists can provide.
  • Servant – Servants are able to cook.
  • Sewist – Sewist are the fabric makers in our word. They take the rolls of weavers, seamstress and tailors.
  • Spellcaster – Spellcasters consist of witches and wizards. They, will be those you go to for potions and poisons. They can access foreign plants they use for their wares.
  • Vintner – Vinters are your wine makers. They will be able to make barrels and grow all types of grapes and other fields needed for their trade.

Our Core Values

Guiding principles that drive Dirty Plots forward and define our commitment to excellence.

Creativity

We believe in fostering creativity by providing unique and immersive experiences, allowing players to explore their imagination freely.

Innovation

We constantly strive to innovate and push boundaries in virtual farming and roleplay, delivering cutting-edge features and gameplay.

Community

Our community is at the heart of everything we do; we prioritize inclusivity, collaboration, and support among our players.

Join Our Virtual World

Embark on a journey with Dirty Plots today and start building your virtual farming empire in SecondLife!

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